This is just a prototype!
This game continues my submission for the third Indie Speed Run. I had as theme and element "theft" and "jam", respectively, so after a while of thinking I decided to go with a roguelike where you were a thief-like character who's been assigned to steal a diamond. To deactivate electronic systems or traps you need to use jammers (hence the "element" connection on the game jam).
In its current state, the game is basically a stub. You can move around maps, get items, identify them and jam stuff such as traps, There's also some embrionary map generation based on the BSP algorithm, but it's triggering one in each three resets and it's still incredibly rough. There are still lots and lots of work to do.